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Game Passes: Prices & Verdicts - Run a Christmas Tree Lot Wiki

All five passes priced and compared — so you only buy what matches your bottleneck.

Run a Christmas Tree Lot Wiki

Overview

Five optional Robux passes accelerate different parts of the loop, and none is required — free play runs the complete order-stock-sell-expand cycle forever. Each pass solves a specific bottleneck faster than in-game cash can, though, which is why this page prices all five from verified listing data and helps you match a purchase to the problem you actually have.

Pass count
Five
Price range
79 - 299 Robux
Binding
Per Roblox account
Note
Dev products are separate

All Five Passes

The complete verified list, with effects quoted from the listing and prices current as of November 2026. The set is stable since launch, but re-check the in-experience shop before purchasing, since third-party data can lag a live listing change by hours — and a pass bought for yesterday's effect is still a pass bought.

Note what is missing: developer products like rolls and decoration bundles are separate SKUs, not passes — different purchase paths entirely, which matters when a community post blurs the two and someone budgets for a bundle thinking it was permanent. Passes persist; products are consumed. Check which row a purchase sits in before paying.

Game PassPriceEffect
2x Reputation79 RobuxHappy customers grant double Reputation
2x Cash99 RobuxEach tree sale grants double Cash
Instant Delivery149 RobuxSupply trucks leave immediately after ordering
VIP199 RobuxCustomers may pay up to 15% more, happier reviews, gold chat tag
First Frost299 RobuxPremium decoration row + longer 2x Cash and 2x Reputation windows

Which Pass First

Match the pass to your bottleneck, not to the price order. Selling volume is the common constraint, which is why 2x Cash — doubling the income from the activity you already repeat — is the usual first purchase. 2x Reputation suits players pushing the expansion gates, since some upgrades demand reputation alongside cash.

Instant Delivery compresses the supply pipeline for players who burst-order before events; VIP lifts revenue per customer on busy lots; First Frost bundles premium decorations with longer boost windows for lots that already run both multipliers. The money guide shows how the cash multipliers interact with free income.

Pass Verdicts

One-line verdicts per pass, assuming a mid-progression lot with steady sales and full shelves most of the session. Your mileage shifts with how you play — a lot that sells sparse and slow gets less from multipliers than the same lot running tight cycles, which is why the bottleneck check comes first.

Read the verdicts as defaults, then adjust for your own bottleneck before spending anything. The best pass purchase is the one whose effect matches the symptom you named in the thirty-second check — everything else is a purchase made for the lot you wish you had, which is how Robux quietly disappears.

2x Cash — best default

Doubles your core activity's payout. Buy it when sessions are regular and shelves stay stocked.

2x Reputation — gate breaker

Doubles happy-customer gains toward reputation-gated expansions like the headquarters tier.

Instant Delivery — pipeline fix

Removes truck lag for burst orders. Shines before event windows and dense restock sessions.

VIP / First Frost — comfort tier

VIP lifts per-customer pay; First Frost adds premium decoration rows and longer boost windows. Buy from preference, not necessity.

Before You Buy

A thirty-second check prevents the most common pass regret, which is buying a multiplier for a problem that was never a multiplier problem. Three beats, in order — the second one filters out most bad purchases on its own, because free fixes genuinely solve half of what feels like a spending problem.

Run the check even for the cheapest pass on the list, because the habit matters more than the price tag. Regret scales with price, but so does the value of the check — a practiced thirty-second routine buys the right thing every time, and the first pass you buy is where the habit gets built.

  1. Name your bottleneck

    Empty shelves, slow trucks, reputation walls or thin margins — the pass must match the named problem.

  2. Confirm the free fix failed

    Stock rhythm and service routine solve many bottlenecks free. Buy the pass when the free fix genuinely is not enough.

  3. Check the live shop

    Verify names and prices in the in-experience shop before paying — and remember developer products like rolls are separate SKUs.

What Passes Do Not Do

Passes accelerate the loop; they do not replace it, and the boundaries are worth knowing before any purchase rather than after. Four limits cover the misconceptions that show up in community chats every week, usually from players who expected a pass to run the business for them.

If a pass seems to promise one of these, read the listing effect again — it probably says something narrower than the community version you heard. Listing blurbs are short, precise, and never include the word automatic, which is a useful tell: anything a blurb does not claim, the pass does not do.

  • They do not stock shelves — no pass sells trees for you
  • They do not share: co-op friends keep their own economy, per the co-op guide
  • They are not developer products — rolls and decoration bundles are separate purchases
  • They do not bypass reputation requirements — gates still check both currencies

Frequently Asked Questions

How many game passes are there?

Five: 2x Reputation (79 Robux), 2x Cash (99), Instant Delivery (149), VIP (199) and First Frost (299). All are optional — the free loop runs complete without any of them.

Is 2x Cash worth 99 Robux?

For regular players with stocked shelves, yes — it doubles the payout of the activity you already repeat every session. For sparse sessions, the free routine may be enough.

Do passes work for my friends too?

No. Passes bind to the buying Roblox account — friends in your six-player server do not inherit your multipliers or VIP tag.

What is the difference between passes and developer products?

Passes are the five permanent upgrades on this page. Rolls, decoration bundles and cash packs, if offered, are separate developer product purchases with their own SKUs.

Which pass should I buy first?

2x Cash for most players — it doubles core income. Choose 2x Reputation if you are pushing expansion gates, per the reputation guide.

Does First Frost include decorations?

Yes — a premium decoration row plus longer 2x Cash and 2x Reputation windows at every tier. It suits lots that already run both boosters regularly.

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